103 research outputs found

    Hierarchical Model of Problems in Implementing Information Systems

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    There is a lot of literature about implementing information systems and numbers of papers describe failures and successes in implementations. Problems impede successful outcomes of information system projects, influencing e.g. on the interaction between project parties or on the learning process, slowing it down and killing time. Problems in implementing information systems are connected with risks and accident models can be used to describe causes of failure. This paper describes how a hierarchical accident model is a suitable framework when modeling information system failures. This study presents findings in literature and empirical experiences concerning problems. The empiric case comes from the university world where several universities acted as one client, taking into pilot use a common information system to support student mobility between the universities

    Success Factors in Finnish Serious Games

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    Serious Games in Healthcare: Results from a Systematic Mapping Study

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    There is a need to understand, on a large scale, the role that serious games (SG) in healthcare can play in empowering citizens or patients. This systematic mapping study aims to identify how SG in healthcare is perceived and approached in the literature. A total of 408 studies from 2005-2016 were found, and after screening and exclusion, 83 studies were analysed. This study found that case studies with solution approaches that described design or development and literature reviews were the most popular methods used to analyse SG in healthcare. The biggest demographic groups targeted by SG that were described in these papers were children, the elderly, and patients with certain diseases. According to the results, the top five SG subjects in healthcare are education, exergaming, cognitive rehabilitation, psychology, and physical rehabilitation. The results suggest that the next focus will be on developing general guidelines for SG developers in healthcare, focusing on validation of SG and research of SG maturity models to improve level of development. Future studies should integrate the gaming industry and healthcare professionals

    Measuring Knowledge Transfer Success by D&M

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    DeLone & McLean\u27s success model has been actively used since its first introduction in 1992. In this article the model is extended to describe the success of knowledge sharing in an information system that included a part of the knowledge base of a private educational institute. As the supply of private education is increased it is vital to be aware if the offered educational services support the use of the knowledge base and if the service is perceived satisfactory by the customers. In our descriptive qualitative case study we discuss how the D&M model can be used in assessing educational services from the customer’s point of view. In the assessment we focus on issues that interested the target organisation

    Model for the Benefit Analysis of ICT

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    The ratio between success and failure in ICT projects suggests a need for improved understanding of the ICTimplementations. New methods to evaluate the ICT projects are sought. While process modeling has been under way inorganizations for decades, this paper presents a new approach to analyzing benefits based on the introduction of ICT services.In our approach the success of ICT projects is evaluated by analyzing the productivity benefits they enable in the businessprocesses of the users. In its novel way, this paper points out the significant role of interacting processes and related actors.With the help of the Three Viewpoint Model (3VPM) and skill-matrix approaches the critical factors related to improvementbenefits can be found. Our tool allows analyzing and evaluating the output at the time even when the ICT project is notcompleted, also taking into account the dynamic nature of processes

    Knowledge clusters: Dealing with a multilevel phenomenon

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    Although there are a number of purported benefits of agile systems development methods over traditional forms, many in the Information Systems Development (ISD) community highlight the difficulties that the dynamic, turbulent nature of agile development environments may present. One prominent difference compared to traditional ISD projects is the emphasised presence of the customer in decision-making. Specifically, project management and decision-making can be significantly more challenging than in projects involving traditional development approaches. This paper describes a research-in-progress, that focuses on decision-making in agile projects, and aims to develop a better understanding of how agile teams present dynamic data to decision makers who may act “on the fly”, and in so doing lead to effective, high quality decision-making in agile environments. The goal of the paper with its three case studies is to develop a set of best practices for representing decision-making data in agile ISD projects

    ICT SUPPORTING HEALTHCARE FOR CHINESE ELDERLY AT HOME: PERSPECTIVES OF INFORMAL CAREGIVERS AND PROFESSIONALS

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    Informal caregivers are a significant resource when elderly people need assistance and support to remain living at home. Today, state-of-the-art technology provides the possibilities of applying ways to ease the workload and make it possible to stay at home instead of living in an institutional care setting, such as hospitals or special sheltered accommodations. The current study analysed how information and communication technology (ICT) could support healthcare in Chinese homes from the perspectives of informal caregivers and healthcare professionals. The study focused on elderly people who benefit from caregiving or need personal assistance to help them live at home. A mapping study was conducted to identify existing ICT solutions, and qualitative semi-structured interviews were performed to obtain the perspectives of informal caregivers and professionals. The contributions were identified as objectives of using ICT solutions, relatives’ feedback on ICT solutions, opinions about popular ICT solutions and thoughts about future ICT solutions. The empirical study revealed that alarming, communication, monitoring, positioning and assistance are the most important reasons to acquire and apply ICT-based support for elderly people living at home

    On assumed usefulness of wearable sensors in early recognition of migraine attacks perceived by patients

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    This study analysed how migraine patients assume to improve their daily life if wearable sensors provide them pre-warnings of approaching or impending migraine attacks. The study analysed the use of new technology in identifying pre-symptoms in migraine patients using the Technology Acceptance Model (TAM) focusing on the assumed usefulness of a wearable device. The study added understanding of getting migraine patients to accept smart technology to support their own treatments. The results were drawn from a sample of altogether 582 migraine patients with or without an aura. The difference between migraine with aura and without aura is that migraine with aura precedes physical symptoms like visual disturbances, numbness, and difficulty in speech, while there are no pre-symptoms in migraine without aura. The assumed wearable device (WBAN) notifies, however, the bio-signals of an oncoming migraine attack. Due to current achievements with available digitalised tools to monitor health and wellbeing, also self-care is benefiting. Pre-migraine symptoms are among the biggest challenges in identifying migraine. Noting this, our study addressed the value of wearable sensors in early recognition of migraine attacks

    Wishes For Wearables From Patients With Migraine

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    Migraine is a long-term failure mode, including a risk of disease-related deficits, that leads to social exclusion. The study was conducted among members of the Finnish Migraine Association and was aimed at identifying migraine patients with pre-symptoms and whether they would be willing to use wearable sensors to detect pre-symptoms. The survey received responses from 565 persons, 90% of whom were willing to use wearable sensors to measure pre-symptoms and support treatment. Moreover, the study revealed that 87.8% of migraine patients identified migraine’s early symptoms, the most common of which are tiredness, slow thinking, difficulty finding words and visual disturbances. Most of the respondents wanted the device placed on their wrist as a watch, wristband or skin patch
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